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Instructor Course for Children Education

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  1. course overview

    Syllabus | Instructor Course for Children Education
  2. Module 1: Introduction to Cyber School & Understanding Young Learners
    Welcome to Cyber School – Mission, Vision & The 6-Year Pathway
  3. Understanding the Mind of a Young Learner
  4. Self-Study: Exploring Cyber School’s Curriculum
  5. Module 2: Pedagogy & Engagement Strategies
    Gamification & Motivation Strategies
  6. Managing Online & In-Person Classrooms
  7. Self-Study: Child Psychology in the Classroom
  8. Module 3: Foundations of Teaching Tech to Kids
    Teaching Computer Basics & Digital Safety
  9. Teaching Coding Through Games (Scratch & Block Coding)
  10. Self-Study: Mastering Scratch for Young Learners
  11. Module 4: Communication, Empathy & Classroom Dynamics
    Student Motivation & Encouraging Creativity
  12. Effective Communication with Young Learners
  13. Self-Study: Understanding Online Safety & Cyberbullying Prevention
  14. Module 5: Curriculum Mastery – Cyber Kids & Minecraft Coding
    Cyber Kids Course Deep Dive
  15. Minecraft Coding & Engagement Strategies
  16. Self-Study: Minecraft Education Technical Skills
  17. Module 6: Curriculum Mastery – AI Explorer
    AI Explorer Course Deep Dive
  18. Hands-On AI – Building AI Models with Kids
  19. Self-Study: Exploring AI Education Tools
  20. Module 7: Curriculum Mastery – Cyber Rangers
    Cyber Rangers Course Deep Dive
  21. Teaching CTFs & Red Team/Blue Team Strategies
  22. Self-Study: Cybersecurity Fundamentals for Teaching
  23. Module 8: Curriculum Mastery – Python Security
    Python Security Course Deep Dive
  24. Teaching Secure Coding Practices to Kids
  25. Self-Study: Python for Cybersecurity
  26. Module 9: Curriculum Mastery – Cyber Battle Royale
    Cyber Battle Royale Course Deep Dive
  27. Teaching Game Theory & Advanced CTFs
  28. Self-Study: Exploring CTF Platforms & Competitive Cybersecurity Tools
  29. Module 10: Classroom Management & Conflict Resolution
    Engaging Diverse Learners & Supporting Different Learning Styles
  30. Conflict Resolution & Classroom Management
  31. Self-Study: Behavior Management & Motivation
  32. Module 11: Project-Based Learning & Assessment Strategies
    Designing Project-Based Learning (PBL) Experiences
  33. Assessment Strategies for Tech Education
  34. Self-Study: Evaluating Student Work & Encouraging Growth
  35. Module 12: Storytelling & Real-World Relevance in Tech Lessons
    Using Storytelling to Enhance Technical Learning
  36. Bringing Real-World Relevance into the Classroom
  37. Self-Study: Exploring Student Engagement Techniques
  38. Module 13: Teaching Simulations & Peer Feedback
    Preparation for Teaching Simulations
  39. Minecraft & AI Simulations
  40. Capstone Prep & Advanced Topics
  41. Module 14: Final Teaching Simulations & Capstone Presentations
    Capstone Presentations
  42. Final Peer Review & Portfolio Building
  43. Module 15: Final Evaluations, Career Planning & Graduation
    Final Evaluations & Growth Planning
  44. Career Planning & Graduation
  45. Post-Graduation Success Plan
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Syllabus | Instructor Course for Children Education

omri sagron 12/03/2025

Instructor Course for Children Education – Full Syllabus

Train-the-Trainer Program
“Empowering Educators to Inspire the Next Generation of Digital Creators & Cyber Defenders”

Part of the Cyber School 6-Year Pathway – Train-the-Trainer Program


📋 Program Overview

The Instructor Course for Children Education is a 150-hour comprehensive program designed to prepare educators to teach the Cyber School 6-Year Pathway, focusing on children and youth (Grades 4-9). The course emphasizes both technical skills and pedagogical strategies to effectively engage, inspire, and educate young learners in coding, AI, cybersecurity, and digital citizenship.

Program Structure:

  • Total Hours: 150 hours
  • Instructor-Led Sessions: 38 sessions (4 hours each) – 2 per week
  • Asynchronous Self-Study Sessions: 19 sessions (3-4 hours each) – 1 per week
  • Program Length: 19 Weeks
  • Course Format: Blended Learning (Live sessions + Self-Study)

🎯 Program Goals:

By the end of the course, participants will:
✔ Master the Cyber School 6-Year Pathway curriculum (Cyber Kids → Cyber Battle Royale)
✔ Develop effective pedagogical strategies for teaching young learners
✔ Build strong classroom management skills for both in-person and online settings
✔ Lead teaching simulations and receive structured peer feedback
✔ Design engaging, project-based lessons tailored to diverse learning needs
✔ Earn the Certified Cyber School Youth Instructor credential


🗓️ Full Weekly Breakdown – Instructor-Led Sessions & Self-Study


Week 1: Introduction to Cyber School & Understanding Young Learners

Session 1: Welcome to Cyber School – Mission, Vision & The 6-Year Pathway

  • Overview of Cyber School’s mission and 6-Year Pathway
  • Understanding the role of educators in tech education
  • Building a community of digital creators and cyber defenders

Session 2: Understanding the Mind of a Young Learner

  • Child psychology basics (ages 9-15)
  • Emotional intelligence, cognitive development, and social behavior
  • Tailoring teaching approaches to developmental stages

Self-Study 1: Exploring Cyber School’s Curriculum

  • Dive into the 6-Year Pathway
  • Study sample lesson plans and student projects
  • Write a reflection: “How I Plan to Inspire Creativity in My Students”

Week 2: Pedagogy & Engagement Strategies

Session 3: Gamification & Motivation Strategies

  • The psychology of motivation in young learners
  • Designing quests, badges, and CTF challenges
  • Using storytelling to boost engagement

Session 4: Managing Online & In-Person Classrooms

  • Best practices for virtual and hybrid classrooms
  • Handling disruptions and managing diverse learning styles
  • Creating inclusive learning environments

Self-Study 2: Child Psychology in the Classroom

  • Study child development theories (Piaget, Vygotsky)
  • Explore behavior management techniques
  • Write a reflection: “Managing Challenging Classrooms”

Week 3: Foundations of Teaching Tech to Kids

Session 5: Teaching Computer Basics & Digital Safety

  • Introducing file management, OS navigation, and keyboard shortcuts
  • Digital citizenship, privacy, and safe browsing lessons
  • Designing lessons that teach cybersecurity basics

Session 6: Teaching Coding Through Games (Scratch & Block Coding)

  • Scratch coding fundamentals
  • Project-based learning: building interactive games
  • Debugging techniques for young learners

Self-Study 3: Mastering Scratch for Young Learners

  • Complete Scratch projects (story, platformer, quiz)
  • Analyze student-created games
  • Prepare a mini-lesson for peer feedback

Week 4: Communication, Empathy & Classroom Dynamics

Session 7: Student Motivation & Encouraging Creativity

  • Fostering a growth mindset
  • Designing coding challenges that encourage exploration
  • Recognizing and celebrating student achievements

Session 8: Effective Communication with Young Learners

  • Active listening, empathy, and constructive feedback
  • Strategies for building rapport and trust
  • Supporting neurodiverse students and ESL learners

Self-Study 4: Understanding Online Safety & Cyberbullying Prevention

  • Study laws (COPPA, FERPA)
  • Explore strategies for handling cyberbullying
  • Write: “Creating a Safe Digital Classroom”

Week 5: Curriculum Mastery – Cyber Kids & Minecraft Coding

Session 9: Cyber Kids Course Deep Dive

  • Teaching computer fundamentals, Scratch coding, and digital citizenship
  • Designing fun activities around file management and internet safety
  • Introducing coding through storytelling

Session 10: Minecraft Coding & Engagement Strategies

  • Using Minecraft Education for coding and collaboration
  • Designing virtual projects and team-based challenges
  • Managing online multiplayer sessions

Self-Study 5: Minecraft Education Technical Skills

  • Build custom Minecraft worlds for classroom use
  • Explore Redstone coding and command blocks
  • Prepare a mini-lesson using Minecraft Education

Week 6: Curriculum Mastery – AI Explorer

Session 11: AI Explorer Course Deep Dive

  • Introducing AI, machine learning, and ethical AI discussions
  • Building simple AI models with Teachable Machine
  • Exploring AI in real-world applications

Session 12: Hands-On AI – Building AI Models with Kids

  • Training AI to recognize images and text
  • Discussing AI bias and responsible AI use
  • Running AI experiments with students

Self-Study 6: Exploring AI Education Tools

  • Study AI tools (Teachable Machine, Cognimates)
  • Build an AI chatbot or image classifier
  • Write: “How to Make AI Accessible for Kids”

Week 7: Curriculum Mastery – Cyber Rangers

Session 13: Cyber Rangers Course Deep Dive

  • Teaching ethical hacking, network defense, and threat hunting
  • Using the Power Rangers theme to engage students
  • Designing Capture the Flag (CTF) challenges

Session 14: Teaching CTFs & Red Team/Blue Team Strategies

  • Running ethical hacking competitions
  • Managing Red Team/Blue Team dynamics
  • Teaching cybersecurity ethics and responsibility

Self-Study 7: Cybersecurity Fundamentals for Teaching

  • Explore kid-friendly CTF platforms
  • Participate in beginner-level CTF challenges
  • Create a CTF lesson plan

Week 8: Curriculum Mastery – Python Security

Session 15: Python Security Course Deep Dive

  • Transitioning students from block coding to Python
  • Teaching secure coding principles
  • Building simple cybersecurity tools in Python

Session 16: Teaching Secure Coding Practices to Kids

  • Teaching basic encryption and password security
  • Building Python games that incorporate cybersecurity lessons
  • Debugging strategies for beginner programmers

Self-Study 8: Python for Cybersecurity

  • Complete Python projects (password generator, basic encryption)
  • Study real-world applications of Python in cybersecurity
  • Prepare a Python mini-lesson

Week 9: Curriculum Mastery – Cyber Battle Royale

Session 17: Cyber Battle Royale Course Deep Dive

  • Designing competitive CTF tournaments
  • Teaching game theory through Red Team/Blue Team exercises
  • Managing complex cybersecurity competitions

Session 18: Teaching Game Theory & Advanced CTFs

  • Building balanced competitions
  • Fostering teamwork, strategy, and problem-solving
  • Running virtual cybersecurity tournaments

Self-Study 9: Exploring CTF Platforms & Competitive Cybersecurity Tools

  • Study platforms (TryHackMe, Hack The Box)
  • Create a mini-CTF challenge
  • Write: “How Competitive Cybersecurity Teaches Problem-Solving”

Weeks 10-19: Advanced Pedagogy, Simulations, & Capstone

  • Week 10: Classroom Management & Conflict Resolution
  • Week 11: Project-Based Learning & Assessment Strategies
  • Week 12: Storytelling & Real-World Relevance in Tech Lessons
  • Weeks 13-16: Teaching Simulations & Peer Feedback
  • Weeks 17-18: Final Teaching Simulations & Capstone Presentations
  • Week 19: Final Evaluations, Career Planning & Graduation

🗓️ Weeks 10-19: Advanced Pedagogy, Simulations & Capstone


Week 10: Classroom Management & Conflict Resolution

“Creating Safe, Inclusive & Engaging Learning Environments”

Session 19: Engaging Diverse Learners & Supporting Different Learning Styles

Objective: Understand how to support neurodiverse learners, ESL students, and students with varying skill levels.

  • Topics Covered:
    • Differentiating instruction for diverse learners
    • Supporting neurodiverse students (ADHD, autism, dyslexia)
    • Adapting lessons for ESL learners
    • Inclusive teaching strategies for hybrid classrooms
  • Activities & Labs:
    • Workshop: Modify a coding lesson for different learning styles
    • Case Study: Analyze scenarios involving diverse student needs
    • Roleplay: Practice adapting teaching strategies for struggling learners

Session 20: Conflict Resolution & Classroom Management

Objective: Build skills in managing classroom dynamics, handling conflicts, and fostering a positive learning environment.

  • Topics Covered:
    • Managing disruptions in both virtual and in-person settings
    • Conflict resolution strategies (peer disputes, off-task behavior)
    • Building respect, empathy, and teamwork in the classroom
    • Preventing and addressing cyberbullying
  • Activities & Labs:
    • Roleplay: Practice handling common classroom conflicts
    • Workshop: Develop a classroom management plan
    • Simulation: Run a classroom with pre-planned challenges (disruptive students, technical issues)

Self-Study 10: Behavior Management & Motivation

  • Study conflict resolution strategies in education
  • Analyze real-world case studies of classroom challenges
  • Write a reflection: “Creating a Safe & Inclusive Digital Classroom”
  • Complete a quiz on conflict resolution techniques


Week 11: Project-Based Learning & Assessment Strategies

“Designing Meaningful Projects & Evaluating Student Success”

Session 21: Designing Project-Based Learning (PBL) Experiences

Objective: Master the principles of Project-Based Learning (PBL) to create engaging, long-term projects.

  • Topics Covered:
    • The benefits of PBL in tech education
    • Planning student-centered, inquiry-driven projects
    • Balancing creativity, problem-solving, and technical skills
    • Incorporating real-world challenges into classroom projects
  • Activities & Labs:
    • Workshop: Design a long-term PBL project for one of the Cyber School courses
    • Simulation: Run a mini PBL session and receive peer feedback
    • Peer Review: Evaluate the clarity and creativity of PBL designs

Session 22: Assessment Strategies for Tech Education

Objective: Develop strategies to fairly assess student projects, technical skills, and soft skills.

  • Topics Covered:
    • Creating effective rubrics for coding, AI, and cybersecurity lessons
    • Assessing creativity, critical thinking, and problem-solving
    • Implementing self-assessments and peer evaluations
    • Balancing summative and formative assessments
  • Activities & Labs:
    • Workshop: Create a project rubric for a coding assignment
    • Simulation: Conduct peer evaluations using the designed rubric
    • Case Study: Review student projects and practice grading

Self-Study 11: Evaluating Student Work & Encouraging Growth

  • Analyze real student projects from Cyber School courses
  • Study best practices for providing constructive feedback
  • Write: “How I Will Foster Growth & Creativity in My Students”
  • Complete a quiz on PBL strategies and assessment methods


Week 12: Storytelling & Real-World Relevance in Tech Lessons

“Making Technical Content Engaging, Relatable & Impactful”

Session 23: Using Storytelling to Enhance Technical Learning

Objective: Learn how to use storytelling, narratives, and roleplay to make complex technical topics engaging and memorable.

  • Topics Covered:
    • Why storytelling improves engagement and retention
    • Designing narrative-driven lessons (quests, missions, roleplay)
    • Using characters and gamified elements in lessons
    • Examples from Cyber School (e.g., Power Rangers-inspired Cyber Rangers)
  • Activities & Labs:
    • Workshop: Design a narrative-based lesson (e.g., “Save Cyber City”)
    • Lab: Create a story-driven coding challenge in Scratch or Minecraft
    • Simulation: Lead a storytelling-based lesson and receive peer feedback

Session 24: Bringing Real-World Relevance into the Classroom

Objective: Connect technical lessons to real-world applications and current events, helping students see the impact of their skills.

  • Topics Covered:
    • Why real-world connections boost engagement
    • Tying lessons to tech careers and industry applications
    • Designing socially-conscious lessons (e.g., AI bias, ethical hacking)
    • Using guest speakers and virtual field trips
  • Activities & Labs:
    • Workshop: Create a “Real-World Tech Challenge” project
    • Simulation: Run a lesson that links technical content to real-world issues
    • Debrief: Share insights on making lessons impactful and relevant

Self-Study 12: Exploring Student Engagement Techniques

  • Study examples of lessons that successfully use storytelling and real-world connections
  • Write: “How I Will Make My Lessons Meaningful & Memorable”
  • Complete a quiz on storytelling strategies and project-based learning


Weeks 13-16: Teaching Simulations & Peer Feedback

“Practicing, Refining & Perfecting Teaching Techniques”

Week 13: Preparation for Teaching Simulations

Sessions 25-26:

  • Design a 20-minute mini-lesson for classroom simulations
  • Practice classroom management, student engagement, and adaptability
  • Run simulations and receive peer feedback

Week 14: Minecraft & AI Simulations

Sessions 27-28:

  • Lead lessons from Programming Through Games (Minecraft) and AI Explorer
  • Practice leading collaborative activities and simplifying complex concepts
  • Incorporate storytelling and real-world examples into lessons

Week 15: Capstone Prep & Advanced Topics

Sessions 29-30:

  • Plan a 1-hour capstone lesson that integrates engagement strategies, real-world relevance, and assessment
  • Address common classroom challenges and build contingency plans
  • Practice the capstone lesson with peer feedback

Self-Study 13-15:

  • Analyze classroom recordings
  • Revise lesson plans based on peer reviews
  • Reflect: “How My Teaching Style Has Evolved”


Weeks 17-18: Final Teaching Simulations & Capstone Presentations

“Showcasing Your Skills in the Final Capstone Project”

Session 31-32: Capstone Presentations (Part 1 & 2)

  • Deliver a 1-hour lesson to peers and mentors
  • Focus on student engagement, lesson flow, and real-world relevance
  • Receive in-depth peer and mentor feedback

Session 33-34: Final Peer Review & Portfolio Building

  • Compile all lesson plans, assessments, and reflections into a professional portfolio
  • Prepare for certification interviews
  • Participate in final peer reviews and self-assessments

Self-Study 16-18:

  • Finalize teaching portfolio
  • Complete certification requirements
  • Write: “My Journey as a Tech Educator & My Future Vision”


Week 19: Final Evaluations, Career Planning & Graduation

“Celebrating Success & Planning the Next Steps in Your Teaching Journey”

Session 37: Final Evaluations & Growth Planning

  • Personalized instructor feedback on capstone and portfolio
  • Build a 5-year professional growth plan
  • Discuss leadership opportunities in tech education

Session 38: Career Planning & Graduation

  • Resume & LinkedIn optimization workshop
  • Job search strategies in tech education
  • Graduation Ceremony: Award of the Certified Cyber School Youth Instructor credential
  • Networking session with Cyber School leaders and alumni

Self-Study 19: Post-Graduation Success Plan

  • Prepare for classroom teaching
  • Explore continuing education opportunities
  • Write: “How I Plan to Inspire the Next Generation of Digital Creators”

🎓 Certification Outcome:

Certified Cyber School Youth Instructor

Graduates will be fully prepared to lead Cyber School’s 6-Year Pathway courses and create engaging, inclusive tech education experiences for students.